DRIFT & DAGGER Week Three: A D&D Glossary

We’re only SEVEN weeks away from the release of DRIFT & DAGGER, and this week is all about the weird, wonderful world of the book.

DRIFT & DAGGER, like SALT & STORM, is a world where magic is real and accepted. Magical people (like the Roe witches of Prince Island) are born with certain gifts--some useful, some just entertaining--and society has adapted to use, and in some cases, rely, on those gifts.

Here’s a quick glossary of some words you’ll find in DRIFT & DAGGER:


blank -- the opposite of a magical person, a blank is someone who is born immune to magic. Blanks are incredibly rare and are seen as unnatural demons. Little is confirmed about their natures, but they’re rumored to eventually grow into bloodthirsty, murderous monsters who can spread their blankness to anyone they touch, thus giving rise to the common saying: the only good blank is a dead blank.

blesti dust -- black powder which, when blown into the air, creates a temporary dense cloud of impenetrable darkness

charm -- an enchanted magical object, usually small enough to be worn or carried by a person. Charms contain basic spells designed to help or protect the wearer, but they can be destroyed or overrun by stronger magic.

hunter -- a kind of treasure seeker or scavenger who tracks down magical objects or people for sale. Hunters can work individually, in pairs, or in large, organized, and powerful groups called confederations.

hunter contract -- when someone wants to obtain a certain magical thing, they’ll put out a contract describing what they want and how much they’re willing to pay for it. Interested hunters can accept the job, but all contracts are first-come-first-serve, so in order to collect the payout, they have to be the first to deliver the goods.

hunter market -- a market devoted to people looking to buy or sell magical things, such as plants, potions, or enchanted objects

lideroot -- a plant that can be ground into a powder and blown into the air to temporarily neutralize any magic in the area. Lideroot will also temporarily dampen a magical person’s Talent.

magical person -- (also called Them or Others) someone who is born with an innate magical ability

mercy stone -- an enchanted stone which, when bitten, will instantly transport the holder to another location 

Percept -- someone innately skilled at detecting a magical person’s Talent. No one is quite sure if Percepts are magical people or just highly attuned to magic, as many hunters develop Percept abilities. Most Percepts require touch to determine a Talent. 

the Roe witch -- one of the most famous--and infamous--magical people in the world. “The Roe witch” is more of a title than a person, belonging to the oldest woman of the Roe family on Prince Island, a small whaling island off the coast of Massachusetts. The Roe witch grew to fame for her ability to control wind and water, which made her increasingly important in a shipping-centric world. Each Roe witch also has a specific Talent, unique to her.

the shar -- a famed magical object, a knife that can “cut out” and absorb a magical person’s Talent. Whoever wields the knife also wields the Talent stored inside. The shar can only hold one Talent at a time, and if a magical person is cut by it, they lose their Talent forever. The shar has been lost to history for centuries and its whereabouts are unknown.

Silvertongue -- a magical person with the ability to charm people with his words

spell -- magic controlled and created by a person. A spell can be imbued in an object (a charm) or released directly by the caster.

Talent -- a magical person’s gift

 

Next week: Around the world in 80 spells...

UPDATE: Haven't preordered yet? DRIFT&DAGGER is on sale on Amazon for $9! WHAT A DEAL